Difference between revisions of "GetDetectionLevel"
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imported>Zumbs (added detection category) |
imported>Pkleiss |
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{{ | {{Function | ||
|CSWikiPage = GetDetectionLevel | |||
|origin = GECK1 | |||
|summary = Used to check the current detection level for the calling actor for the TargetActor. | |||
|name = GetDetectionLevel | |||
|returnVal = 0, 1, 2, 3 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = target | |||
|Type = actorRef | |||
}} | |||
|example = <pre>Molerat01Ref.GetDetectionLevel player</pre> | |||
Returns a value based upon how well the molerat detects the player. | |||
}} | |||
==Notes== | |||
In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target. | |||
* Returns 0-3 for the levels of detection: | |||
** 0 = Lost ("Undetected") | |||
** 1 = Unseen ("Caution") | |||
** 2 = Noticed ("Danger") | |||
** 3 = Seen (flashing "Danger") | |||
==See Also== | |||
*[[GetDetected]] | |||
*[[IsActorDetected]] | |||
[[Category:Functions]] | [[Category:Functions]] |