Difference between revisions of "GetDead"

368 bytes added ,  23:51, 9 February 2010
redacted; whoops, creatures aren't actors
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>JT
(redacted; whoops, creatures aren't actors)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetDead
|origin = GECK1
|summary = Returns 1 if the object reference is dead.
|name = GetDead
|returnVal = 0, 1
|returnType = void
|referenceType = [Actor]
|example = <pre>Molerat01Ref.GetDead</pre>
This will return 1 if the Molerat is dead, and 0 otherwise.
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetDead GetDead]
==Notes==
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]).


=='''See Also'''==
=='''See Also'''==
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions (GECK 1.0)]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.0)]]
[[Category:Actor Functions (GECK 1.1)]]
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