Difference between revisions of "GetButtonPressed"
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imported>Quetzilla (including example for extra clarity) |
imported>Talkie Toaster (Copying and editing example from CS wiki) |
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The first time this is called after a [[ShowMessage]] button has been pressed, it returns the index of the button that was pressed, starting at zero. At all other times it returns -1. | The first time this is called after a [[ShowMessage]] button has been pressed, it returns the index of the button that was pressed, starting at zero. At all other times it returns -1. | ||
'''Example''' | |||
<pre> | |||
Begin OnActivate | |||
showmessage ExampleMessage | |||
set buttonPressed to 1 | |||
end | |||
begin gamemode | |||
if buttonPressed == 1 | |||
set button to getbuttonpressed | |||
if button > -1 | |||
set buttonPressed to 0 | |||
if button == 0 | |||
; choice 1 | |||
elseif button == 1 | |||
; choice 2 | |||
elseif button == 2 | |||
; choice 3 | |||
endif | |||
endif | |||
endif | |||
end | |||
</pre> | |||
==Notes== | ==Notes== |
Revision as of 22:49, 2 January 2009
Description
GetButtonPressed is used to determine which button has been selected after a message box has been displayed using ShowMessage.
Syntax:
GetButtonPressed
Example:
set buttonVar to GetButtonPressed
The first time this is called after a ShowMessage button has been pressed, it returns the index of the button that was pressed, starting at zero. At all other times it returns -1.
Example
Begin OnActivate showmessage ExampleMessage set buttonPressed to 1 end begin gamemode if buttonPressed == 1 set button to getbuttonpressed if button > -1 set buttonPressed to 0 if button == 0 ; choice 1 elseif button == 1 ; choice 2 elseif button == 2 ; choice 3 endif endif endif end
Notes
- This will only react to a ShowMessage call from within the same script.
- The button indices are shown in the GECK when editing the message object and remain the same even if certain buttons are hidden with conditions. So, if a Message has 3 buttons, GetButtonPressed will return 2 when the last one is pressed even if that is the only button actually being displayed.