Difference between revisions of "FWeaponConditionReloadJamXX"
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imported>DragoonWraith (→See Also: fWeaponConditionJamXX) |
imported>SnakeChomp (Reformat) |
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{{ | {{Bc|Settings}} | ||
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}} | |||
These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed. | |||
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon. | There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon. | ||
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam. | '''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam. | ||
| | |||
| | {{SettingGroupHeader}} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam1 | ||
| | |Description = Chance of jam while weapon condition is between 0% and 10% | ||
| | |Default = 1 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam2 | ||
| | |Description = Chance to jam while weapon condition is between 10% and 20%. | ||
| | |Default = 0.75 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam3 | ||
| | |Description = Chance to jam while weapon condition is between 20% and 30%. | ||
| | |Default = 0.5 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam4 | ||
| | |Description = Chance to jam while weapon condition is between 30% and 40%. | ||
| | |Default = 0.25 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam5 | ||
| | |Description = Chance to jam while weapon condition is between 40% and 50%. | ||
| | |Default = 0.1 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionReloadJam6 | ||
| | |Description = Chance to jam while weapon condition is between 50% and 60%. | ||
|Default = 0 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionReloadJam7 | |||
|Description = Chance to jam while weapon condition is between 60% and 70%. | |||
|Default = 0 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionReloadJam8 | |||
|Description = Chance to jam while weapon condition is between 70% and 80%. | |||
|Default = 0 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionReloadJam9 | |||
|Description = Chance to jam while weapon condition is between 80% and 90%. | |||
|Default = 0 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionReloadJam10 | |||
|Description = Chance to jam while weapon condition is between 90% and 100%. | |||
|Default = 0 | |||
}} | }} | ||
{{SettingGroupFooter}} | |||
== See Also == | == See Also == | ||
* [[fWeaponConditionJamXX]] | * [[fWeaponConditionJamXX]] |