Difference between revisions of "FWeaponConditionReloadJamXX"

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imported>SnakeChomp
(New page: These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You...)
 
imported>MadCat221
 
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These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.
{{Bc|Settings}}
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}}
 
These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. It is intended as a way to penalize the player for using a weapon in poor condition by lengthening the time to reload.


There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.


{|
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
! Setting !! Condition Range
 
|-
{{SettingGroupHeader}}
| fWeaponConditionReloadJam1 || 0%-10%
{{SettingGroupSetting
|-
|Name =  fWeaponConditionReloadJam1
| fWeaponConditionReloadJam2 || 10%-20%
|Description = Chance of jam while weapon condition is between 0% and 10%
|-
|Default = 1
| fWeaponConditionReloadJam3 || 20%-30%
}}
|-
{{SettingGroupSetting
| fWeaponConditionReloadJam4 || 30%-40%
|Name = fWeaponConditionReloadJam2
|-
|Description = Chance to jam while weapon condition is between 10% and 20%.
| fWeaponConditionReloadJam5 || 40%-50%
|Default = 0.75
|-
}}
| fWeaponConditionReloadJam6 || 50%-60%
{{SettingGroupSetting
|-
|Name = fWeaponConditionReloadJam3
| fWeaponConditionReloadJam7 || 60%-70%
|Description = Chance to jam while weapon condition is between 20% and 30%.
|-
|Default = 0.5
| fWeaponConditionReloadJam8 || 70%-80%
}}
|-
{{SettingGroupSetting
| fWeaponConditionReloadJam9 || 80%-90%
|Name = fWeaponConditionReloadJam4
|-
|Description = Chance to jam while weapon condition is between 30% and 40%.
| fWeaponConditionReloadJam10 || 90%-100%
|Default = 0.25
|}
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam5
|Description = Chance to jam while weapon condition is between 40% and 50%.
|Default = 0.1
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam6
|Description = Chance to jam while weapon condition is between 50% and 60%.
|Default = 0
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam7
|Description = Chance to jam while weapon condition is between 60% and 70%.
|Default = 0
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam8
|Description = Chance to jam while weapon condition is between 70% and 80%.
|Default = 0
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam9
|Description = Chance to jam while weapon condition is between 80% and 90%.
|Default = 0
}}
{{SettingGroupSetting
|Name = fWeaponConditionReloadJam10
|Description = Chance to jam while weapon condition is between 90% and 100%.
|Default = 0
}}
{{SettingGroupFooter}}
 
== See Also ==
 
* [[fWeaponConditionJamXX]]
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