Difference between revisions of "FWeaponConditionReloadJamXX"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>SnakeChomp
(Add default values)
imported>DragoonWraith
(trying {{SettingGroup}})
Line 1: Line 1:
These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.
{{SettingGroup
|Description = These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.


There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.


'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
 
|Setting1 =  fWeaponConditionReloadJam1
{|
|Setting1Description = 0%-10%
! Setting !! Condition Range !! Default value
|Setting1Default = 1
|-
|Setting2 = fWeaponConditionReloadJam2
| fWeaponConditionReloadJam1 || 0%-10% || 1
|Setting2Description = 10%-20%
|-
|Setting2Default = 0.75
| fWeaponConditionReloadJam2 || 10%-20% || 0.75
|Setting3Description = fWeaponConditionReloadJam3
|-
|Setting3Description = 20%-30%
| fWeaponConditionReloadJam3 || 20%-30% || 0.5
|Setting3Default = 0.5
|-
|Setting4Description = fWeaponConditionReloadJam4
| fWeaponConditionReloadJam4 || 30%-40% || 0.25
|Setting4Description = 30%-40%
|-
|Setting4Default = 0.25
| fWeaponConditionReloadJam5 || 40%-50% || 0.1
|Setting5Description = fWeaponConditionReloadJam5
|-
|Setting5Description = 40%-50%
| fWeaponConditionReloadJam6 || 50%-60% || 0
|Setting5Default = 0.1
|-
|Setting6Description = fWeaponConditionReloadJam6
| fWeaponConditionReloadJam7 || 60%-70% || 0
|Setting6Description = 50%-60%
|-
|Setting6Default = 0
| fWeaponConditionReloadJam8 || 70%-80% || 0
|Setting7Description = fWeaponConditionReloadJam7
|-
|Setting7Description = 60%-70%
| fWeaponConditionReloadJam9 || 80%-90% || 0
|Setting7Default = 0
|-
|Setting8Description = fWeaponConditionReloadJam8
| fWeaponConditionReloadJam10 || 90%-100% || 0
|Setting8Description = 70%-80%
|}
|Setting8Default = 0
|Setting9Description = fWeaponConditionReloadJam9
|Setting9Description = 80%-90%
|Setting9Default = 0
|Setting10Description = fWeaponConditionReloadJam10
|Setting10Description = 90%-100%
|Setting10Default = 0
}}

Revision as of 15:13, 14 December 2008

< [[::Settings|Settings]]
fWeaponConditionReloadJamXX
Group Description These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.

There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.

Note: you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
fWeaponConditionReloadJam1
Default 1
Description 0%-10%
fWeaponConditionReloadJam2
Default 0.75
Description 10%-20%