Editing FWeaponConditionReloadJamXX

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}}
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}}


These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. It is intended as a way to penalize the player for using a weapon in poor condition by lengthening the time to reload.
These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.


There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)