Difference between revisions of "FWeaponConditionRateOfFireXX"
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{{ | {{Bc|Settings}} | ||
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}} | |||
These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the [[Weapons|weapon form]] in the GECK. A value of 1 will not change the rate of fire, a value of 2 will double the rate of fire, a value of .5 will reduce the rate of fire by half, and etc. | |||
There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon. | There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon. | ||
'''Note:''' these settings do not effect melee weapons. | '''Note:''' these settings do not effect melee weapons. | ||
| | |||
| | {{SettingGroupHeader}} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire1 | ||
| | |Description = The rate of fire multiplier when condition is between 0% and 10% | ||
| | |Default = 0.82 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire2 | ||
| | |Description = The rate of fire multiplier when condition is between 10% and 20%. | ||
| | |Default = 0.84 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire3 | ||
| | |Description = The rate of fire multiplier when condition is between 20% and 30%. | ||
| | |Default = 0.86 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire4 | ||
| | |Description = The rate of fire multiplier when condition is between 30% and 40%. | ||
| | |Default = 0.88 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire5 | ||
| | |Description = The rate of fire multiplier when condition is between 40% and 50%. | ||
| | |Default = 0.9 | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fWeaponConditionRateOfFire6 | ||
| | |Description = The rate of fire multiplier when condition is between 50% and 60%. | ||
|Default = 0.92 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionRateOfFire7 | |||
|Description = The rate of fire multiplier when condition is between 60% and 70%. | |||
|Default = 0.94 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionRateOfFire8 | |||
|Description = The rate of fire multiplier when condition is between 70% and 80%. | |||
|Default = 0.96 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionRateOfFire9 | |||
|Description = The rate of fire multiplier when condition is between 80% and 90%. | |||
|Default = 0.98 | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fWeaponConditionRateOfFire10 | |||
|Description = The rate of fire multiplier when condition is between 90% and 100%. | |||
|Default = 1 | |||
}} | }} | ||
{{SettingGroupFooter}} |