Difference between revisions of "FWeaponConditionRateOfFireXX"
FWeaponConditionRateOfFireXX (edit)
Revision as of 21:14, 15 December 2008
, 21:14, 15 December 2008be more clear as to what a value of 1 does
imported>SnakeChomp (fWeaponConditionRateOfFire1-10) |
imported>SnakeChomp m (be more clear as to what a value of 1 does) |
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{{SettingGroup | {{SettingGroup | ||
|Description = These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the [[Weapons|Weapon Form]] in the GECK. A value of 1 will not change the | |Description = These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the [[Weapons|Weapon Form]] in the GECK. A value of 1 will not change the rate of fire, a value of 2 will double the rate of fire, a value of .5 will reduce the rate of fire by half, and etc. | ||
There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon. | There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon. |