Difference between revisions of "FWeaponConditionRateOfFireXX"

m
be more clear as to what a value of 1 does
imported>SnakeChomp
(fWeaponConditionRateOfFire1-10)
 
imported>SnakeChomp
m (be more clear as to what a value of 1 does)
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{{SettingGroup
{{SettingGroup
|Description = These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the [[Weapons|Weapon Form]] in the GECK. A value of 1 will not change the value, a value of 2 will double the rate of fire, a value of .5 will reduce the rate of fire by half, and etc.
|Description = These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the [[Weapons|Weapon Form]] in the GECK. A value of 1 will not change the rate of fire, a value of 2 will double the rate of fire, a value of .5 will reduce the rate of fire by half, and etc.


There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon.
There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon.
Anonymous user