Editing FAQ
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Answers to Frequently Asked Questions, many coming from the [http://www.bethsoft.com/bgsforums/index.php?showforum=46 Official Bethesda GECK Forums]. | Answers to Frequently Asked Questions, many coming from the [http://www.bethsoft.com/bgsforums/index.php?showforum=46 Official Bethesda GECK Forums]. | ||
* For questions with answers that are already present on the Wiki, link to the existing page. '''Do not''' answer it again here. | * For questions with answers that are already present on the Wiki, link to the existing page. '''Do not''' answer it again here. | ||
* | * Questions with short answers should be answered here on this page. | ||
* Questions with '''new''' in-depth answers should have their own page created, and then the question on this page should link to the answer page (see examples below). | * Questions with '''new''' in-depth answers should have their own page created, and then the question on this page should link to the answer page (see examples below). | ||
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* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves. | * Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves. | ||
* Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials]. | * Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials]. | ||
* A texturing tutorial of paticular interest to Fallout is this [ | * A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look. | ||
== GECK Questions == | == GECK Questions == | ||
==== How do I run the GECK if I have the Steam version of Fallout 3? ==== | ==== How do I run the GECK if I have the Steam version of Fallout 3? ==== | ||
* The GECK must be installed in the correct Fallout 3 directory, see the [[Bethsoft_Tutorial_GECK_Setup|GECK Setup Tutorial]] for details. | * The GECK must be installed in the correct Fallout 3 directory, see the [[Bethsoft_Tutorial_GECK_Setup|GECK Setup Tutorial]] for details. | ||
==== Why can't I find the cells in the Cell window for the Tutorial? ==== | ==== Why can't I find the cells in the Cell window for the Tutorial? ==== | ||
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* Changing the [[Glossary#EditorID|EditorID]] of an item will usually prompt you to ask if you want to create a new form. See the [[Object Window]] page for details. | * Changing the [[Glossary#EditorID|EditorID]] of an item will usually prompt you to ask if you want to create a new form. See the [[Object Window]] page for details. | ||
==== How | ==== How do I add/edit a custom effect to an armor/weapon piece? ==== | ||
* | * Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment. | ||
* You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. Area is self evident. Duration 0 is used for apparel for a constant effect. | |||
* | * To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu. | ||
==== Where can I edit exterior cells like Megaton or Canterbury Commons? ==== | ==== Where can I edit exterior cells like Megaton or Canterbury Commons? ==== | ||
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==== How do I add items to an existing vendor's inventory without conflicts? ==== | ==== How do I add items to an existing vendor's inventory without conflicts? ==== | ||
* See the [[Adding items to vendors]] page under [[:Category:Solutions|Solutions]] | * See the [[Adding items to vendors]] page under [[:Category:Solutions|Solutions]] | ||