Difference between revisions of "External Emittance"
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imported>Jesse Tucker |
imported>Henning m (None) |
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Generally, this tool is used to: | Generally, this tool is used to: | ||
*Set lights, light effects and glows to change over the course of the day. | *Set lights, light effects and glows to change over the course of the day. | ||
**Tenpenny Tower and other settlements use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night. | **Tenpenny Tower and other settlements <span class="plainlinks">[http://smokeelectroniccigarettes.org <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">smokeless cigarette</span>]</span> use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night. | ||
*Have smoke and mist effects more closely match a lighting scheme. | *Have smoke and mist effects more closely match a lighting scheme. | ||
=Implementation= | =Implementation= | ||
To set the emittance of an object, please follow the steps covered in the [[Bethsoft_Tutorial_Lighting#Using_FX_and_Emittance|lighting tutorial]]. | To set the emittance of an object, please follow the steps covered in the [[Bethsoft_Tutorial_Lighting#Using_FX_and_Emittance|lighting tutorial]]. |
Revision as of 11:51, 10 October 2011
Uses
External Emittance can be used to have some special effects take on the properties of specific lights.
Generally, this tool is used to:
- Set lights, light effects and glows to change over the course of the day.
- Tenpenny Tower and other settlements smokeless cigarette use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night.
- Have smoke and mist effects more closely match a lighting scheme.
Implementation
To set the emittance of an object, please follow the steps covered in the lighting tutorial.