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{{Function
=='''Description'''==
|origin = GECK1
In Combat Dialogue, the target of the conversation is a group member nearby the speaking actor. If no group members are nearby, the target of the conversation is the speaker himself. Because of this, there is a new condition function called the Exists condition function.
|summary = In Combat Dialogue, the target of the conversation is a group member nearby the speaking actor. If no group members are nearby, the target of the conversation is the speaker himself. Because of this, there is a new condition function called the Exists condition function.


[[Exists]] returns 1 if the Self and Target references for the conditions are different, and 0 if not. This allows the dialogue system to tell whether there is a distinct second person to carry on the conversation.  
[[Exists]] returns 1 if the Self and Target references for the conditions are different, and 0 if not. This allows the dialogue system to tell whether there is a distinct second person to carry on the conversation.  
|name = Exists
|returnType = int
|returnVal = 0, 1
|referenceType = [ActorRefID]
|arguments =
  {{FunctionArgument
  |Name = [TARGET]
  }}
|example =
}}


==Notes==
=='''Syntax'''==
[''ActorREF''].Exists [TARGET]
 
=='''Notes'''==
*When using the Exists condition function, you should NOT change the function parameter, it should be left as [TARGET].
*When using the Exists condition function, you should NOT change the function parameter, it should be left as [TARGET].
=='''Examples'''==


===Death dialogue===
===Death dialogue===

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