Difference between revisions of "Event Handling"

163 bytes added ,  16:43, 11 February 2017
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imported>JT
(OnReset handler requires two parameters)
imported>Ana
 
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|| [[OnActorUnequip]] || Unequipped || Unequipped
|| [[OnActorUnequip]] || Unequipped || Unequipped
|-
|-
|| [[OnAdd]] || AddedTo || AddedItem
|| [[OnAdd]] || AddedItem || AddedTo
|-
|-
|| [[OnClose]] || Closed || Closer
|| [[OnClose]] || Closed || Closer
Line 105: Line 105:
==Note on OnActorEquip==
==Note on OnActorEquip==
GetType 40 (=weapons) on rEquipped will return false, because rEquipped is the ammo loaded on the weapon itself. So, if there are no avaiable ammos, or it's a melee weapon, it won't even fire up. Also, on load, if the weapon is out it will fire the event, since it loads ammos.
GetType 40 (=weapons) on rEquipped will return false, because rEquipped is the ammo loaded on the weapon itself. So, if there are no avaiable ammos, or it's a melee weapon, it won't even fire up. Also, on load, if the weapon is out it will fire the event, since it loads ammos.
==Note on OnAdd==
11/feb/2017 - OnAdd seems firing only in Gamemode when picking something from the ground, but not in MenuMode when moving stuff on containers.




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