Difference between revisions of "Event Handling"

512 bytes added ,  16:43, 11 February 2017
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imported>JT
(redlink [Events] -> [Event]s (per nonplural convention for page titles))
imported>Ana
 
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Line 18: Line 18:
|| [[OnActorUnequip]] || Unequipped || Unequipped
|| [[OnActorUnequip]] || Unequipped || Unequipped
|-
|-
|| [[OnAdd]] || AddedTo || AddedItem
|| [[OnAdd]] || AddedItem || AddedTo
|-
|-
|| [[OnClose]] || Closed || Closer
|| [[OnClose]] || Closed || Closer
Line 46: Line 46:
|| [[OnPackageDone]] || Actor || Package
|| [[OnPackageDone]] || Actor || Package
|-
|-
|| [[OnReset]] || WhatsReset
|| [[OnReset]] || WhatsReset || WhatsReset (duplicate of first parameter)
|-
|-
|| [[OnSell]] || SoldInvItem || Seller (Player only?)
|| [[OnSell]] || SoldInvItem || Seller (Player only?)
Line 102: Line 102:
*[http://obse.silverlock.org/obse_command_doc.html#Events OBSE Documentation]
*[http://obse.silverlock.org/obse_command_doc.html#Events OBSE Documentation]
*[http://www.loverslab.com/topic/39417-tutorial-nvse4-part-5-event-handlers-user-defined-events-udes/ A tutorial on NVSE Events]
*[http://www.loverslab.com/topic/39417-tutorial-nvse4-part-5-event-handlers-user-defined-events-udes/ A tutorial on NVSE Events]
==Note on OnActorEquip==
GetType 40 (=weapons) on rEquipped will return false, because rEquipped is the ammo loaded on the weapon itself. So, if there are no avaiable ammos, or it's a melee weapon, it won't even fire up. Also, on load, if the weapon is out it will fire the event, since it loads ammos.
==Note on OnAdd==
11/feb/2017 - OnAdd seems firing only in Gamemode when picking something from the ground, but not in MenuMode when moving stuff on containers.




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