Difference between revisions of "Event Handling"

304 bytes added ,  11:52, 24 December 2015
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imported>JT
(redlink [Events] -> [Event]s (per nonplural convention for page titles))
imported>Ana
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*[http://obse.silverlock.org/obse_command_doc.html#Events OBSE Documentation]
*[http://obse.silverlock.org/obse_command_doc.html#Events OBSE Documentation]
*[http://www.loverslab.com/topic/39417-tutorial-nvse4-part-5-event-handlers-user-defined-events-udes/ A tutorial on NVSE Events]
*[http://www.loverslab.com/topic/39417-tutorial-nvse4-part-5-event-handlers-user-defined-events-udes/ A tutorial on NVSE Events]
==Note on OnActorEquip==
GetType 40 (=weapons) on rEquipped will return false, because rEquipped is the ammo loaded on the weapon itself. So, if there are no avaiable ammos, or it's a melee weapon, it won't even fire up. Also, on load, if the weapon is out it will fire the event, since it loads ammos.




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