Difference between revisions of "Eval"

822 bytes added ,  13:17, 9 July 2014
improved examples, fixed links and added note
imported>Odessa
(fixed link typo)
imported>Odessa
(improved examples, fixed links and added note)
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  |summary = Added by NVSE V4. Reduces an expression to a boolean for use in conditional statements. Used to permit the usage of any function or expression that may be so reduced for a conditional, when the compiler would otherwise disallow it.
  |summary = Added by NVSE V4. Reduces an expression to a boolean for use in conditional statements. Used to permit the usage of any function or expression that may be so reduced for a conditional, when the compiler would otherwise disallow it.


Eval is required to test the value of [[User Defined Function|user defined functions]], and those related to [[Array Variables|arrays]] and [[String Variables|strings]] in conditionals.
Eval is required to test the value of [[User Defined Function|user defined functions]], and those related to [[Array Variable|arrays]] and [[String Variable|strings]] in conditionals.


  |name = Eval
  |name = eval
  |returnType = boolean
  |returnType = boolean
  |arguments =  
  |arguments =  
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==Example==
==Example==
<pre>
<pre>
array_var aBeatles


let aBeatles := ar_List JohnREF, PaulREF, GeorgeREF, RingoREF
if eval SomeStringVar == "this string"
  ; SomeStringVar has contents "this string"
endif
 


if eval (aBeatles[3] == RingoREF) ; * test the fourth element of array is Ringo
if eval SomeArray[3] == SomeValue
     ; Do something
     ; Element at index 3 of SomeArray equals SomeValue
endif
endif




if eval (Ar_Size aBeatles) > 0 ; * test array holds more than zero elements
if eval (call SomeSuitableUDF)  
     ; Do something
     ; The user defined function returns true
endif
endif




if eval (Call SomeSuitableUDF) ; * test the user defined function returns true
if eval SomeInt == 5
    ; Do something
  ; * including 'eval' here is not necessary, but is harmless
 
elseif eval !(SomeActor.GetDead) ; * elseif can be used as usual
  ; SomeActor is _not_ dead, (note '!')
 
else
  ; else can be used as usual
endif
endif
</pre>
</pre>
==Notes==
==Notes==
*If struggling to understand the purpose of 'eval', then by analogy think of 'if eval' as simply telling the GECK compiler the line is written in NVSE language, to prevent it complaining with an error.
*If struggling to understand the purpose of 'eval', then by analogy think of 'if eval' as simply telling the GECK compiler the line is written in NVSE language, to prevent it complaining with an error.
*Whilst not necessary, it is harmless to include 'eval' in any 'if' statement (when testing vanilla functions, for example). There is a possible advantage to this, in that when an illegitimate eval statement fails (example, testing certain functions on an empty ref var), an error message will be printed to the game console, rather than silently failing.
==See Also==
==See Also==
*[[User Defined Function]]
*[[User Defined Function]]
*[[Array Variables]]
*[[Array Variable]]
*[[String Variables]]
*[[String Variable]]
==External Links==
*[http://obse.silverlock.org/obse_command_doc.html#OBSE_Expressions List of supported expression found in OBSE, these are equivalent in NVSE]
*[http://fallout.bethsoft.com/eng/links/privacyredirect.php?site=http://www.loverslab.com/topic/26749-tutorial-nvse4-part-1-syntax-and-expressions/ Tutorial on syntax and expressions in NVSE 4]
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]
[[Category:Commands]]
[[Category:Commands]]
[[Category:Scripting]]
[[Category:Scripting]]
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