Difference between revisions of "Equip Type"

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imported>JSweeney
 
imported>Syn23
(→‎Description: Redirected links, Equip Type no longer factors into weapon skill.)
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=='''Description'''==
=='''Description'''==
Many inventory items (including [[Potion]]s, which actually appear in the [[:Category:Magic|Magic]] category) have an [[Equip Type]] that dictates how an item is equipped (i.e. how the armor is worn), what major skill is necessary to use the item (characters with a low Big Guns skill will not be good at firing the Fatman), and which hotkey image is to be used for the item (Mentats and Jet will use the same ''chems'' hotkey icon).  Here are the different equip types:
Many inventory items (including [[Ingestible|Ingestibles]], which actually appear in the [[:Category:Game Effects|Game Effects]] category) have an Equip Type that dictates how an item is equipped (i.e. how the armor is worn), and which hotkey image is to be used for the item (Mentats and Jet will use the same ''chems'' hotkey icon).  Here are the different equip types:


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! style="background:#efefef;" | Type
! style="background:#efefef;" | Type
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! style="background:#efefef;" | Description
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|Alcohol
|?
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|-
|BigGuns
|BigGuns
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|?
|?
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|StimPack
|Stimpack
|?
|?
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Revision as of 03:15, 9 February 2009

Description

Many inventory items (including Ingestibles, which actually appear in the Game Effects category) have an Equip Type that dictates how an item is equipped (i.e. how the armor is worn), and which hotkey image is to be used for the item (Mentats and Jet will use the same chems hotkey icon). Here are the different equip types:

Type Description
Alcohol ?
BigGuns ?
BodyWear ?
Chems ?
EnergyWeapons ?
Food ?
HandWear ?
HeadWear ?
MeleeWeapons ?
Mine ?
SmallGuns ?
Stimpack ?
ThrowWeapons ?
UnarmedWeapons ?

See Also

Potion