Difference between revisions of "Encounter Zone"

27 bytes removed ,  16:22, 15 December 2008
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imported>JBurgess
 
imported>Bnesmith
 
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'''Encounter Zones''' are a new data structure that groups cells, worldspaces, and individual references into similarly leveled encounter areas.
'''Encounter Zones''' group cells, worldspaces, and individual references into similarly leveled encounter areas.


==Zone Level==
==Zone Level==


The Zone Level is a value calculated the first time the player loads any of the Encounter Zone's cells. It is stored permanently on the Encounter Zone is never recalculated. If the player returns to the zone after gaining several levels, the zone's level remains the same as when he first visited.
The Zone Level is a value calculated the first time the player loads any of the Encounter Zone's cells. It is stored permanently on the Encounter Zone and is never recalculated. If the player returns to the zone after gaining several levels, the zone's level remains the same as when he first visited.


[[:Category:Leveled_Lists|Leveled Lists]] use the calculated Zone Level, which is based on the player's level and the Encounter Zone Minimum Level. If the player's level is above the zone's, only a percentage of the player's level is used. The fLevelScalingMult gamesetting controls the amount.
[[:Category:Leveled_Lists|Leveled Lists]] use the calculated Zone Level, which is based on the player's level and the Encounter Zone Minimum Level. If the player's level is above the zone's, only a percentage of the player's level is used. The fLevelScalingMult gamesetting controls the amount.
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