Drop

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Revision as of 16:43, 4 April 2009 by imported>PoHa! (copied info; removed incomplete tag)
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Syntax:

[ActorID.]Drop ObjectID count

Example:

Drop Caps001 2

Calling actor drops the specified item(s) in the world at his/her feet.

Notes

  • While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
  • Does NOT appear to trigger OnDrop blocks when called on the player.
  • Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
  • If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.

See Also

DropMe