Difference between revisions of "Drop"
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imported>Wkilleen |
imported>Jazzisparis |
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{{Function | |||
|CSWikiPage = Drop | |||
|origin = GECK1 | |||
|summary = Calling actor drops the specified item(s) in the world at his/her feet. | |||
|name = Drop | |||
|returnType = void | |||
|referenceType = [ActorRefID] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = ObjectID | |||
|Type = ref | |||
}}{{FunctionArgument | |||
|Name = Count | |||
|Type = int | |||
}} | |||
|example = Drop Caps001 2 | |||
}} | |||
==Notes== | |||
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use. | |||
* Does NOT appear to trigger OnDrop blocks when called on the player. | |||
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item. - Not confirmed for "Health" and "Value". | |||
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc. | |||
==See Also== | |||
*[[DropAlt]] | |||
*[[DropMe]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Object Functions]] | [[Category:Object Functions]] | ||
[[Category:Object Functions (GECK 1.1)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.1)]] |