Difference between revisions of "DamageObject"

6 bytes added ,  08:06, 15 January 2011
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imported>Kkuhlmann
 
imported>Ez0n3
 
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=='''Description'''==
{{Function
|origin = GECK1
|summary = Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
|name = DamageObject
|alias = DO
|returnType = void
|referenceType = [ObjectRefID]
|arguments =
  {{FunctionArgument
  |Name = Value
  |Type = float
  }}
|example = CarRef.DamageObject 25.4


'''DamageObject''' Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
  carRef.do 25.4
 
=='''Syntax'''==
 
[''ObjectREF''.]DamageObject ''float ''
 
=='''Examples'''==
 
  CarRef.DamageObject 25.4
The car will take 25.4 points of damage.
The car will take 25.4 points of damage.
}}


carRef.do 25.4
==See Also==
 
*[[ClearDestruction]]
=='''Notes'''==
*None at this time
 
 
=='''See Also'''==
[[ClearDestruction]]
 
=='''Reference'''==
None provided.
<!-- [[DamageObject_Reference|List of functions that use DamageObject]]  (wiki) -->


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Object Functions]]
[[Category:Object Functions]]
[[Category:Object Functions (GECK 1.1)]]
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