Difference between revisions of "Critical Tricks"

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===Useful Tricks===
===Useful Tricks===
*'''Thrown Weapons:''' Thrown [[weapons]] cannot be given enchantments, so they cannot usually run scripts on targets directly hit by their projectile. Thrown weapon critical [[Actor Effect|effects]] however are applied to anyone directly hit, so if a thrown weapon's Critical Multiplier is upped to 100x then you are guaranteed to get a critical hit, and the critical spell will trigger. This is useful as the only other way to run a script on someone hit is to use a scripted [[Explosion]] on the [[Projectile]] used, which destroys the projectile preventing it being picked back up.
*'''Thrown Weapons:''' Thrown [[weapons]] cannot be given enchantments, so they cannot usually run scripts on targets directly hit by their projectile. Thrown weapon Critical [[Actor Effect|Effects]] however are applied to anyone directly hit, so if a thrown weapon's Critical Multiplier is upped to 100x then a critical hit is guaranteed and the Critical Effect will trigger. This is useful as the only other way to run a script on someone hit is to use a scripted [[Explosion]] on the [[Projectile]] used, which destroys the projectile preventing it being picked back up.
[[Category:Tips and Tricks]]
[[Category:Tips and Tricks]]

Revision as of 22:46, 12 December 2008

A weapon's Critical Hits can be used for a wide variety of effects. The following tricks involve using the Critical Multiplier, Critical Damage, and Critical Effect fields on a Weapon form.

Useful Tricks

  • Thrown Weapons: Thrown weapons cannot be given enchantments, so they cannot usually run scripts on targets directly hit by their projectile. Thrown weapon Critical Effects however are applied to anyone directly hit, so if a thrown weapon's Critical Multiplier is upped to 100x then a critical hit is guaranteed and the Critical Effect will trigger. This is useful as the only other way to run a script on someone hit is to use a scripted Explosion on the Projectile used, which destroys the projectile preventing it being picked back up.