Critical Hit Chance Formula

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Revision as of 21:16, 24 December 2008 by imported>SnakeChomp (Rename formula components to indicate intent. Attempt to indicate that game settings are not constants.)
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Critical Hit Chance = PerkModifiers(ConditionPenalty * (LuckBonus + CritChanceBonuses) * WeaponMultiplier) + VATSBonus

PerkModifiers is a function that modifies the input value using any perks active on the actor that have a "Calculate My Critical Hit Chance" Entry Point and returns the result.

ConditionPenalty = WeaponCondition * fWeaponConditionCriticalChanceMult

  • fWeaponConditionCriticalChanceMult defaults to: 0.1
  • WeaponCondition is 10 at 100% condition, 5 at 50% condition, and etc.

LuckBonus = fAVDCritLuckBase + ActorLuckValue * fAVDCritLuckMult

  • fAVDCritLuckBase defaults to: 0
  • fAVDCritLuckMult defaults to: 1
  • ActorLuckValue is the actor's luck value.

CritChanceBonuses are granted by certain abilities. For example, the Finesse perk is implemented as an ability which applies the "Increase Critical Chance" effect with a magnitude of 5, resulting in a value of 5 for CritChanceBonuses.

WeaponMultiplier is the "Crit % Mult" specified on the weapon form. For automatic weapons, this value is divided by the "Fire Rate", also specified on the weapon form. For example, an Assault Rifle has a "Crit % Mult" of 1.0, and a "Fire Rate" of 8, so the WeaponMultiplier will be 0.125.

VATSBonus = fVATSCriticalChanceBonus

  • fVATSCriticalChanceBonus defaults to: 15
    This value is zero unless the attack is being made using VATS.