Difference between revisions of "Creating a new vendor"

1 byte removed ,  23:58, 27 July 2009
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imported>R6e6a6p
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##Prompt: (Whatever you want it to be) Example: I'd like to buy something.
##Prompt: (Whatever you want it to be) Example: I'd like to buy something.
##Now, at the bottom in the "Result Script (Begin)" box type: SHOWBARTERMENU
##Now, at the bottom in the "Result Script (Begin)" box type: SHOWBARTERMENU
#Create a NEW (Meaning new ID etc.) container, check off the Persistent Reference Box. Here's the tough part: finding a .NIF file for the model. You will need to get the *[http://fallout3nexus.com/downloads/file.php?id=34 FO3 Archive Utility] and open the Meshes.bsa file. Once you have done that, find a container you want the merchant container to look like and select it. Then extract the file you selected to the Data folder. Now you are ready to add the .NIF file. Double click on your container in the Object Window and click on the edit button and navigate the folders until you find the mesh you selected earlier. Once that's done, you are ready to put the container inside your store's cell. A good place to put it is somewhere the player won't be able to gain access to it. If you do choose to place it inside the store itself, then be sure the container is locked. Then put whatever you want in it, this is what the merchant will sell. Be sure to put some caps in it so the vendor has some money to buy some of your things.  
#Create a NEW (Meaning new ID etc.) container, check off the Persistent Reference Box. Here's the tough part: finding a .NIF file for the model. You will need to get the [http://fallout3nexus.com/downloads/file.php?id=34 FO3 Archive Utility] and open the Meshes.bsa file. Once you have done that, find a container you want the merchant container to look like and select it. Then extract the file you selected to the Data folder. Now you are ready to add the .NIF file. Double click on your container in the Object Window and click on the edit button and navigate the folders until you find the mesh you selected earlier. Once that's done, you are ready to put the container inside your store's cell. A good place to put it is somewhere the player won't be able to gain access to it. If you do choose to place it inside the store itself, then be sure the container is locked. Then put whatever you want in it, this is what the merchant will sell. Be sure to put some caps in it so the vendor has some money to buy some of your things.  
#Place your NPC inside your store, double click him in the render window and select merchant container, and scroll down to your container's ID, click okay, save and you're done.
#Place your NPC inside your store, double click him in the render window and select merchant container, and scroll down to your container's ID, click okay, save and you're done.
#Go to you quest's topic tab again and click the GREETING, go over to the "Add Topic" tab, right click it, select Add Topic and select your "Buy" topic ID.
#Go to you quest's topic tab again and click the GREETING, go over to the "Add Topic" tab, right click it, select Add Topic and select your "Buy" topic ID.
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