Creating Radio Stations
Revision as of 14:08, 5 March 2011 by imported>Henning (The Page wouldn't work well merged with "radio stations")
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This page is intended to help users in creating new radio stations, from getting it to show in the world to scripting help for playing random music.
Note: This is a guide to getting a fully functioning radio station up and running. If you need to just get a radio station to broadcast a looping sound a lot less effort is needed to get it to work.
Getting recognized[edit | edit source]
There are a lot of things you need to do just to get your radio station to show up in game.
- First you need to create a TalkingActivator
- Start the ID name with 'Radio' to easily group it with other radio station.
- Be sure to check the box 'Radio Station' and 'Cont. Broadcast'
- Now select a model for your Activator, (GNR uses the model 'terminal01.nif')
- Next you need to put your TalkingActivator in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate.
- Locate your Activator on the 'Cell View' window and right click and press 'Edit'
- Navigate to the 'Radio Data' tab, Change the data to what you want. Explanations here
- Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name MaleUniqueThreeDog
- Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later.
- ScriptName Radio_Script
- short LastSongPlayed
- short LastSongPlayed2
- short LastSongPlayed3
- short LastSongPlayed4
- short LastGreeting
- short LastGreeting2
- Finally, create a Quest.
- Attach the quest to your script.
- On the Radio Tab you must add the RadioHello and the RadioGoodbye topics.