Difference between revisions of "Creating Radio Stations"
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This page is intended to help users in creating | {{Incomplete}} | ||
This page is intended to help users in creating new radio stations, from getting it to show in the world to scripting help for playing random music. | |||
Note: This is a guide to getting a fully functioning radio station up and running. If you need to just get a radio station to broadcast a looping sound a lot less effort is needed to get it to work. | |||
==Getting recognized== | ==Getting recognized== | ||
There are a lot of things you need to do just to get your radio station to show up in game. | There are a lot of things you need to do just to get your radio station to show up in game. | ||
<!--Step one--> | |||
#First you need to create a [[TalkingActivator]] | #First you need to create a [[TalkingActivator]] | ||
#*Start the ID name with 'Radio' to easily group it with other radio station. | #*Start the ID name with 'Radio' to easily group it with other radio station. | ||
#*Be sure to check the box 'Radio Station' and 'Cont. Broadcast' | #*Be sure to check the box 'Radio Station' and 'Cont. Broadcast' | ||
#*Now select a model for your Activator, (GNR uses the model 'terminal01.nif') | #*Now select a model for your Activator, (GNR uses the model 'terminal01.nif') | ||
<!--Step Two--> | |||
#Next you need to put your [[TalkingActivator]] in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate. | #Next you need to put your [[TalkingActivator]] in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate. | ||
#:Locate your Activator on the 'Cell View' window and right click and press 'Edit' | |||
#:Navigate to the 'Radio Data' tab, Change the data to what you want. Explanations [http://geck.bethsoft.com/index.php/Category:Radio_Stations here] | |||
<!--Step Three--> | |||
#Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name '''MaleUniqueThreeDog''' | #Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name '''MaleUniqueThreeDog''' | ||
<!--Step Four--> | |||
#Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later. | #Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later. | ||
#:<pre> | #:<pre> | ||
Line 21: | Line 29: | ||
#:short LastGreeting | #:short LastGreeting | ||
#:short LastGreeting2 | #:short LastGreeting2 | ||
#</pre> | #:</pre> | ||
#Finally, create a Quest. | <!--Step Five--> | ||
#Finally, create a Quest. | |||
#*Attach the quest to your script. | |||
#*On the [[Radio Tab]] you must add the '''RadioHello''' and the '''RadioGoodbye''' topics. | |||
==Radio Setup== | |||
==Scripting Examples== | |||
[[Category:Radio Stations]] |