Difference between revisions of "Creating Radio Stations"

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(Start of the page creating radio stations)
 
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(More Steps)
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There are a lot of things you need to do just to get your radio station to show up in game.
There are a lot of things you need to do just to get your radio station to show up in game.


*First you need to create a [[TalkingActivator]]
#First you need to create a [[TalkingActivator]]
**Start the ID name with 'Radio' to easily group it with other radio station.
#*Start the ID name with 'Radio' to easily group it with other radio station.
**Be sure to check the box 'Radio Station' and 'Cont. Broadcast'
#*Be sure to check the box 'Radio Station' and 'Cont. Broadcast'
**Now select a model for your Activator, (GNR uses the model 'terminal01.nif')
#*Now select a model for your Activator, (GNR uses the model 'terminal01.nif')
 
#Next you need to put your [[TalkingActivator]] in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate.
*Next you need to put your [[TalkingActivator]] in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate.
#Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name '''MaleUniqueThreeDog'''
 
#Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later.
 
#:<pre>
More to come...
#:ScriptName Radio_Script
#:
#:short LastSongPlayed
#:short LastSongPlayed2
#:short LastSongPlayed3
#:short LastSongPlayed4
#:short LastGreeting
#:short LastGreeting2
#</pre>
#Finally, create a Quest. I recommend opening '''RadioEnclaveQuest''' and changing the ID name to fit yours, it is a simplistic radio station that should be easy to follow and change to your needs.

Revision as of 02:34, 24 December 2008

This page is intended to help users in creating there very own radio stations. From getting it to show in the world to scripting help for getting random music to play.

Getting recognized

There are a lot of things you need to do just to get your radio station to show up in game.

  1. First you need to create a TalkingActivator
    • Start the ID name with 'Radio' to easily group it with other radio station.
    • Be sure to check the box 'Radio Station' and 'Cont. Broadcast'
    • Now select a model for your Activator, (GNR uses the model 'terminal01.nif')
  2. Next you need to put your TalkingActivator in the world. I suggest if you are going to have a physical presence in the game put the activator on your radio station building. Otherwise you can place it anywhere, I suggest you place it directly outside Vault 101, inside the side of the hill so as no strange graphics take place in the world and easier to locate.
  3. Make a [Voice Type] for your radio station. This will save disk space, and make locating audio files easier which will be explained later. Example ID name MaleUniqueThreeDog
  4. Create a script to be used in checking for last played song and other things. For now just create a script with the following variables, we'll add on to it later.
    ScriptName Radio_Script
    short LastSongPlayed
    short LastSongPlayed2
    short LastSongPlayed3
    short LastSongPlayed4
    short LastGreeting
    short LastGreeting2
  5. Finally, create a Quest. I recommend opening RadioEnclaveQuest and changing the ID name to fit yours, it is a simplistic radio station that should be easy to follow and change to your needs.