Difference between revisions of "Creating A Custom Weapon"

68 bytes removed ,  18:22, 2 January 2009
m
changing all requirement links
imported>Qazaaq
(changing table to a list, because that's what it is used for)
imported>Qazaaq
m (changing all requirement links)
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==Step 2: Creating normal maps. ==
==Step 2: Creating normal maps. ==
'''''[[User_talk:Prosper#Requirements|Get the required program.]]'''''<br><br>
'''''[[#Requirements|Get the required program.]]'''''<br><br>
2. Open up GIMP.<br>
2. Open up GIMP.<br>
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br>
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br>
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==Step 3: Converting to DDS ==
==Step 3: Converting to DDS ==
'''''[[User_talk:Prosper#Requirements|Get the required program.]]'''''<br><br>
'''''[[#Requirements|Get the required program.]]'''''<br><br>
Open DDS Converter 2.1.<br>
Open DDS Converter 2.1.<br>
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br>
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br>
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==Step 4: Getting a similar nif file ==
==Step 4: Getting a similar nif file ==
'''''[[User_talk:Prosper#Requirements|Get the required program.]]'''''<br><br>
'''''[[#Requirements|Get the required program.]]'''''<br><br>
Use FO3 Archive Utility to extract '''10mmPistol.nif'''
Use FO3 Archive Utility to extract '''10mmPistol.nif'''


==Step 5: Nifskope tweaking ==
==Step 5: Nifskope tweaking ==
'''''[[User_talk:Prosper#Requirements|Get the required program.]]'''''<br><br>
'''''[[#Requirements|Get the required program.]]'''''<br><br>
Open Nifskope.<br>
Open Nifskope.<br>
Load the '''10mmPistol.nif''' you extracted earlier.<br>
Load the '''10mmPistol.nif''' you extracted earlier.<br>
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