Difference between revisions of "Creating A Custom Weapon"
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changing all requirement links
imported>Qazaaq (changing table to a list, because that's what it is used for) |
imported>Qazaaq m (changing all requirement links) |
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==Step 2: Creating normal maps. == | ==Step 2: Creating normal maps. == | ||
'''''[[ | '''''[[#Requirements|Get the required program.]]'''''<br><br> | ||
2. Open up GIMP.<br> | 2. Open up GIMP.<br> | ||
Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br> | Open _Sphere.tga. Texture it how you want. When you're done with texturing, '''Save''' the file '''as''' ''I.tga''.<br> | ||
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==Step 3: Converting to DDS == | ==Step 3: Converting to DDS == | ||
'''''[[ | '''''[[#Requirements|Get the required program.]]'''''<br><br> | ||
Open DDS Converter 2.1.<br> | Open DDS Converter 2.1.<br> | ||
Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br> | Click on the Options button. Set the DXTc format to '''DXT3'''. Checkmark Build mipmaps and set the number to '''9'''. Click OK.<br> | ||
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==Step 4: Getting a similar nif file == | ==Step 4: Getting a similar nif file == | ||
'''''[[ | '''''[[#Requirements|Get the required program.]]'''''<br><br> | ||
Use FO3 Archive Utility to extract '''10mmPistol.nif''' | Use FO3 Archive Utility to extract '''10mmPistol.nif''' | ||
==Step 5: Nifskope tweaking == | ==Step 5: Nifskope tweaking == | ||
'''''[[ | '''''[[#Requirements|Get the required program.]]'''''<br><br> | ||
Open Nifskope.<br> | Open Nifskope.<br> | ||
Load the '''10mmPistol.nif''' you extracted earlier.<br> | Load the '''10mmPistol.nif''' you extracted earlier.<br> |