Difference between revisions of "CloseAllMenus"

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==Notes==
==Notes==
*DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue.
*DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue.
** A viable workaround is to simulate the user tapping their Pip-Boy key, by default with ''[[TapKey]] 15'' (FOSE/NVSE).
*This is a console-only function, meaning that it can't be used in a script. To do so, you must use [[con_CloseAllMenus]] instead.
*This is a console-only function, meaning that it can't be used in a script. To do so, you must use [[con_CloseAllMenus]] instead.



Latest revision as of 20:46, 23 April 2016

This function will close all menus and return the game to the normal "no menu" state.

Syntax[edit | edit source]

CloseAllMenus
cam

Notes[edit | edit source]

  • DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue.
    • A viable workaround is to simulate the user tapping their Pip-Boy key, by default with TapKey 15 (FOSE/NVSE).
  • This is a console-only function, meaning that it can't be used in a script. To do so, you must use con_CloseAllMenus instead.

See Also[edit | edit source]