Difference between revisions of "Checking if a Mod is affecting an Object"
Checking if a Mod is affecting an Object (edit)
Revision as of 22:53, 19 December 2008
, 22:53, 19 December 2008Minor change to script comment
imported>Cipscis (New page: Many plugins will edit Objects that originate from a Master file instead of, or as well as, creating their own new Objects. While this is a perfectly viable way of editing an item, the po...) |
imported>Cipscis m (Minor change to script comment) |
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Line 27: | Line 27: | ||
set sDoOnce to 1 | set sDoOnce to 1 | ||
ObjectRefID.MoveTo player | ObjectRefID.MoveTo player | ||
ObjectRefID.SetScale 0 ; Effectively disables the | ObjectRefID.SetScale 0 ; Effectively disables the reference | ||
; without preventing the OnLoad block from running | |||
else | else | ||
if ObjectRefID.sIsAffectedPluginName == 1 | if ObjectRefID.sIsAffectedPluginName == 1 |