Editing Checking if a Mod is affecting an Object
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Latest revision | Your text | ||
Line 26: | Line 26: | ||
set sDoOnce to 1 | set sDoOnce to 1 | ||
ObjectRefID.MoveTo player | ObjectRefID.MoveTo player | ||
ObjectRefID.SetScale 0 ; Effectively disables the | ObjectRefID.SetScale 0 ; Effectively disables the object, without preventing the OnLoad block from running | ||
else | else | ||
set rIsAffected to ObjectRefID.rIsAffected | set rIsAffected to ObjectRefID.rIsAffected |