Difference between revisions of "Causes of CTDs"

1 byte added ,  05:47, 9 January 2015
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imported>Ana
imported>Ana
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[[Category:Debugging]]
[[Category:Debugging]]


ADDED 09/01/14
===Animations===
===Animations===
 
(ADDED 09/01/14)
This is not about scripting, but still a cause of CTD, I would say it's common among users.  
This is not about scripting, but still a cause of CTD, I would say it's common among users.  
When a .kf (animation file) calls a movement on a bone which is not present in the skeleton, this usually leads to a CTD. However you don't need to have a body /armor rigged on that bone, to avoid it, only have the right skeleton.
When a .kf (animation file) calls a movement on a bone which is not present in the skeleton, this usually leads to a CTD. However you don't need to have a body /armor rigged on that bone, to avoid it, only have the right skeleton.
Anonymous user