Difference between revisions of "Category:World Spaces"

71 bytes added ,  21:09, 3 August 2011
→‎Water AutoGeneration Errors: added image for illustration
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imported>Truant
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==World Space Issues and Workarounds==
==World Space Issues and Workarounds==
===Water AutoGeneration Errors===
===Water AutoGeneration Errors===
[[image:AutoWaterGenError.png|thumb|right|AutoWater Generation Error]]
World spaces with a default water height set below 10500 tend to have errors in the water mesh causing 'gaps' (missing polygons). The area below the water line still behaves correctly, but the water mesh itself does not render properly. It is not known what causes this error. To avoid it, always set your default water height (and ideally, your default lod water height) to a value >= 10500. The Wasteland worldspace uses this setting, though individual cells sometimes have water raised above this level.
World spaces with a default water height set below 10500 tend to have errors in the water mesh causing 'gaps' (missing polygons). The area below the water line still behaves correctly, but the water mesh itself does not render properly. It is not known what causes this error. To avoid it, always set your default water height (and ideally, your default lod water height) to a value >= 10500. The Wasteland worldspace uses this setting, though individual cells sometimes have water raised above this level.


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