Difference between revisions of "Category:World Spaces"

23 bytes added ,  09:22, 7 January 2009
→‎World Spaces Dialog: falloutifying examples
imported>Xorrel
 
imported>Quetzilla
(→‎World Spaces Dialog: falloutifying examples)
Line 2: Line 2:


=='''World Spaces Dialog'''==
=='''World Spaces Dialog'''==
A world space is simply an entire world, with its own landscape, sky and weather. All [[Exterior_cells|exterior cells]] belong to a worldspace -- in Oblivion, most of the exterior is in the Tamriel worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.
A world space is simply an entire world, with its own landscape, sky and weather. All [[Exterior_cells|exterior cells]] belong to a worldspace -- in Fallout 3, most of the exterior is in the Wasteland worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.




Worldspaces can share landscape with a Parent worldspace (for example, all the city worldspaces in Oblivion have Tamriel as a parent), or they can use an entirely different landscape (for example, all the Oblivion Gate worldspaces).
Worldspaces can share landscape with a Parent worldspace (for example, many of the settlement worldspaces, such as Megaton and Paradise Falls, have Wasteland as a parent), or they can use an entirely different landscape (for example, Tranquility Lane).




Anonymous user