imported>Honeybiscuit |
imported>CodeMonkey |
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| | A Radio Station is a special version of [[Talking Activator]]s that have a checkbox selected that marks them as Radio Stations. |
| =Radio Stations=
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| [[Talking Activator]]s have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc. | |
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| Radio station references have a unique [[Reference#Broadcast_Range_Type|Broadcast Range Type]]. | |
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| ==Radio Station Dialogue & Music==
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| Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.
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| Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.
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| ==Broadcast State==
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| The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the [[Talking Activator]] base object.
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| The broadcast state can be switched on and off using the [[SetBroadcastState]] script function.
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| =Radios=
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| Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.
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| ==See Also==
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| [[Creating Radio Stations]]
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |
| Thanks to Crows ouystanding tutorials I felt it a must for any newbie like myself to add a link to How this is preformed. I hope I didnt over step bonderies by helping with sections a stated above of needed research.
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| http://www.youtube.com/watch?v=utyr6mRoR4c. This is one is six. Hopefully we can all find peace in music.
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