imported>Kkuhlmann |
imported>CodeMonkey |
(10 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| =Radio Stations=
| | A Radio Station is a special version of [[Talking Activator]]s that have a checkbox selected that marks them as Radio Stations. |
| Talking activators have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.
| |
| | |
| When you place a radio station activator in the world, you can set the following data on the reference:
| |
| * Broadcast Range Type:
| |
| ** Worldspace -- station is available at full strength throughout the worldspace and connected interiors.
| |
| ** Connected interior cells -- (only valid for station refs in interiors) -- station is available at full strength in all connected interior cells.
| |
| ** Everywhere -- station is always available.
| |
| ** Radius -- station is available within the specified radius.
| |
| *** Range Radius -- radius where the station is available
| |
| *** Static Percentage -- over what percentage of the radius does static play?
| |
| *** Exterior Position Ref -- for radio stations in interiors, you can select an exterior reference where the station appears to broadcast from.
| |
| | |
| ==Radio Station Dialogue & Music==
| |
| Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.
| |
| | |
| Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.
| |
| | |
| ==Broadcast State==
| |
| The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the talking activator base object -- if checked, the broadcast state starts as "on".
| |
| | |
| *When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
| |
| * When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]).
| |
| | |
| The broadcast state can be switched on and off using the [[SetBroadcastState]] script function.
| |
| | |
| =Radios=
| |
| Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.
| |
| | |
|
| |
|
| [[Category:Gameplay]] | | [[Category:Gameplay]] |