Difference between revisions of "Category:Perk"

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imported>Quetzilla
imported>Nuchaleft
(Added note regarding custom perks)
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**'''Type:''' Either quest, ability, or [[Entry Point]].  See [[Perk Entry]] for more information.
**'''Type:''' Either quest, ability, or [[Entry Point]].  See [[Perk Entry]] for more information.
**'''Data 1-4:''' Each [[Entry Point]] may have a number of parameters associated with it. These show up in the Data 1 - Data 4 fields. What the parameters are depends entirely on which Entry Point is selected.
**'''Data 1-4:''' Each [[Entry Point]] may have a number of parameters associated with it. These show up in the Data 1 - Data 4 fields. What the parameters are depends entirely on which Entry Point is selected.
 
=='''Custom Perk Note'''==
Note that games saved with mods installed (and given to the Player) that add new Perks may crash the game when those save games are loaded without the necessary mod(s) installed.
[[Category:Actor Data]]
[[Category:Actor Data]]

Revision as of 07:37, 23 December 2008

Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank).

Perk Dialog

  • ID: The label used to identify this object type. It must be unique among all IDs, forms and references.
  • Name: The display name for this perk.
  • Perk Icon: The name of the file that contains the perk icon graphic.
  • Trait: Unused. A check box that identifies this Perk as a Trait instead of a standard perk. A trait is selected at the time of character creation. A perk is selected during level advancement.
  • Playable: A check box that identifies (when checked) that the perk can be chosen by the player when leveling up.
  • Hidden: The perk does not show up in the user interface.
  • Level: The minimum player level where this perk becomes available.
  • Num Ranks: The total number of ranks available for this perk. Usually three, although there are perks that have only one rank.
  • Perk Descripton: The full, display description of the perk.
  • Conditions: Sets the conditions necessary to make this perk available. Usually these are actor value S.P.E.C.I.A.L. conditions.
  • Perk Entries: Each line describes the variations of the perk at different ranks. Double click on a line to edit it.
    • Rank: Number rank. Lower ranks are granted first.
    • Priority: Used to control order of operations when two perk entries affect the same values.
    • Type: Either quest, ability, or Entry Point. See Perk Entry for more information.
    • Data 1-4: Each Entry Point may have a number of parameters associated with it. These show up in the Data 1 - Data 4 fields. What the parameters are depends entirely on which Entry Point is selected.

Custom Perk Note

Note that games saved with mods installed (and given to the Player) that add new Perks may crash the game when those save games are loaded without the necessary mod(s) installed.

Pages in category "Perk"

The following 5 pages are in this category, out of 5 total.