Difference between revisions of "Category:Leveled Lists"

242 bytes added ,  12:09, 12 December 2008
m
notice of known issue.
imported>Bnesmith
 
imported>JBurgess
m (notice of known issue.)
 
Line 2: Line 2:


In general, a leveled list allows the choice of object or actor to be dependent on the level of the player relative to the [[Encounter Zone]]. Therefore as the player grows in level, the actor or object generated changes. Loot in containers is better. Creatures and NPCs encountered are tougher.
In general, a leveled list allows the choice of object or actor to be dependent on the level of the player relative to the [[Encounter Zone]]. Therefore as the player grows in level, the actor or object generated changes. Loot in containers is better. Creatures and NPCs encountered are tougher.
<blockquote>
'''GECK v1.1 Bug:'''When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list.  Otherwise the game will crash.
<br><br>
This issue may be fixed in future releases of the GECK.
</blockquote>


[[Category:Objects]]
[[Category:Objects]]
Anonymous user