Editing Category:Leveled Lists

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


In general, a leveled list allows the choice of object or actor to be dependent on the level of the player relative to the [[Encounter Zone]]. Therefore as the player grows in level, the actor or object generated changes. Loot in containers is better. Creatures and NPCs encountered are tougher.
In general, a leveled list allows the choice of object or actor to be dependent on the level of the player relative to the [[Encounter Zone]]. Therefore as the player grows in level, the actor or object generated changes. Loot in containers is better. Creatures and NPCs encountered are tougher.
<blockquote>
'''GECK v1.1 Bug:'''When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list.  Otherwise the game will crash.
<br><br>
This issue may be fixed in future releases of the GECK.
</blockquote>


[[Category:Objects]]
[[Category:Objects]]

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)