Difference between revisions of "Category:Landscape"

3,438 bytes added ,  13:50, 5 August 2011
common issues when landscaping and their solutions
imported>Truant
(formatting, minor edits)
imported>Truant
(common issues when landscaping and their solutions)
Line 34: Line 34:
==Keyboard Shortcuts==
==Keyboard Shortcuts==
{{:Landscape Hotkeys}}
{{:Landscape Hotkeys}}
==Common Issues==
===Editor won't let you alter the terrain===
Make sure that the Edit Colors checkbox is unchecked. If it is, it may be that you are trying to edit one of the outer cells in the Render window. By default, the Geck renders a 5x5 grid of cells in the Render window. When using the Landscape editor, the Geck will not allow you to make edits to any of the cells around the outside edge. This is to prevent unintentional edits and errors from occurring. (Note that changes to inner cells may still bleed over to these outer cells but will not affect cells that aren't currently being rendered.) To see which cell you are trying to edit, turn on cell borders ('''"B"'''). To edit this cell, move the cell closer to the center of the Render window. The window will 'flash' as it renders the new set of cells. You should now be able to edit the cell.
===Render window won't render new cells when panning===
When using the Landscape editor, you will find that, at times, the Render window will not render new cells when you pan, making it impossible to edit nearby cells. To fix this, close the Landscape editor ('''"H"''') and left-click the terrain mesh to select it (not an object located on the mesh!). If you have an object selected in the Render window before turning on landscape editing, the Render window will not allow you to pan to new cells.
Note that this fact can be turned to your advantage: if you want to get a look at your landscape from a distance, select an object in the Render window and switch to landscape editing mode ('''"H"'''). The cells will no longer be unloaded when you pan away from the active cells. The normal behavior is for these cells to be unloaded and new cells rendered (made active).
===Editor won't let you paint new landscape textures===
[[image:LandscapeTextureViewer.png|thumb|right|Landscape textures by quad]]
You may find that the editor will allow you to alter the terrain mesh, but not paint a new landscape texture, or that the new texture will suddenly stop at an invisible border. If this is the case, you have too many landscape textures painted on the current quad.
Individual cells are divided into four quads. Each quad may only have seven textures associated with it (Oblivion landscapes support up to nine textures). Once you have reached this limit, the editor will no longer allow you to add more. You may view which textures are currently painted to your landscape by pulling up the Landscape Texture Viewer, which is done by pressing '''"I"'''. (Note that the viewer will show you the textures for the currently selected cell, so make sure you have the correct cell active.) The texture viewer will show you a breakdown of textures by cell quad and the corresponding percentage of the quad that is painted with a particular texture.
If you have used all of the texture slots but would like to change one of the textures, select the texture you would like to remove in the Texture Viewer and press the Delete key on your keyboard. '''Do not delete the first texture in the list''': this has been known to cause cell data to become corrupted. (Needs verification that this still applies to the Geck.) If you want to remove the first texture in the list, paint with a different texture until the first texture has a lower percentage and then remove it from lower in the list. (You will have to close and reopen the texture viewer to update it with these changes.)


[[Category:Building and Editing]]
[[Category:Building and Editing]]
[[Category:World]]
[[Category:World]]
Anonymous user