Difference between revisions of "Category:Factions"

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* '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[:Category:Crime|Crime]].
* '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[:Category:Crime|Crime]].


=='''See Also'''==
=='''See Also'''==
*[[AI Window]] - For details on actor aggression levels.
*[[AI Window]] - For details on actor aggression levels.
*[[Factions Tab]] - For how to add a faction through the creature or NPC window.
*[[Factions Tab]] - For how to add a faction through the creature or NPC window.


[[Category:Actor Behavior]]
[[Category:Actor Behavior]]

Latest revision as of 15:33, 25 June 2010

Faction Window[edit | edit source]

  • Interfaction Relations: This is where you set up how members of a faction feel about each other as well as members of other factions.
    • Group Combat Reaction: Either Neutral, Ally, Enemy, or Friend.
  1. Enemy: Enemy actors are attacked on sight by Aggressive and Very Aggressive actors.
  2. Neutral: This is how all factions relate to each other by default, even if you don't specify it. Neutrals will be attacked by Very Aggressive actors.
  3. Friend: Friends cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help a Friend in combat or not.
  4. Ally: Allies cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help an Ally in combat or not.
  • Members Lists the Name, FormID and Rank of Faction's members. You can drag NPCs into this list to make them a part of the faction.
  • Track Crime: If a faction is flagged to track crime, its members will remember crimes against it. See Crime.


See Also[edit | edit source]

  • AI Window - For details on actor aggression levels.
  • Factions Tab - For how to add a faction through the creature or NPC window.

Subcategories

This category has the following 2 subcategories, out of 2 total.

F