Difference between revisions of "Category:FAQ"

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imported>Felic
(Unless noted, my edits are going to be adding new FAQs.)
imported>Felic
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* These cells are in categories beneath the Interiors category in the Cell View World Space dropdown menu.
* These cells are in categories beneath the Interiors category in the Cell View World Space dropdown menu.
* Megaton has it's own world space called MegatonWorld, while Canterbury Commons is located in the Wasteland world space.
* Megaton has it's own world space called MegatonWorld, while Canterbury Commons is located in the Wasteland world space.
* Many non-descript wasteland cells do not have specific names, and can only be found using a grid (reference?).
* Many nondescript wasteland cells do not have specific names, and can only be found using a grid (reference?).


''' How do I connect a door to a control panel? '''
''' How do I connect a door to a control panel? '''
* Make sure the placed door is a persistent references, and giving it an identifiable Reference ID can make this easier.
* Make sure the placed door is a persistent references, and giving it an identifiable Reference ID can make this easier.
* In the Linked Ref tab of the control panel, you can select the other object via dropdown menus, or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
* In the Linked Ref tab of the control panel, you can select the other object via dropdown menus, or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
''' How do I add items to Leveled Lists? '''
* There is a function for this: [[AddItemToLeveledList]].
''' How do I add/edit a custom effect to an armor piece? '''
* Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment.
* You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. Range is self evident. Duration 0 is used for apparel for a constant effect.
* To apply the effect to the armor/weapon, double click on the item and select the Editor ID from the Object Effect dropdown menu.
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