Difference between revisions of "Category:Dialogue"

164 bytes added ,  15:34, 26 March 2010
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imported>Pkleiss
imported>Pkleiss
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**'''Say Once a Day:''' If checked, this info will only be played once per "day" per actor. For example, you may want to have a barterer say, "Welcome to my shop" and then not repeat the same message until the next day. Note, if an info is conditioned to a faction, each of the members in the faction can say it once a day. The length of a day is set by the fSayOncePerDayInfoTimer gamesetting to be 12 hours.
**'''Say Once a Day:''' If checked, this info will only be played once per "day" per actor. For example, you may want to have a barterer say, "Welcome to my shop" and then not repeat the same message until the next day. Note, if an info is conditioned to a faction, each of the members in the faction can say it once a day. The length of a day is set by the fSayOncePerDayInfoTimer gamesetting to be 12 hours.
**'''Always Darken:'''
**'''Always Darken:'''
**'''Info Refusal:''' When this flag is checked, the player prompt will remain highlighted the next time it is displayed as opposed to shaded out, as is normally the case.
**'''Info Refusal:''' When this flag is checked, the player prompt will remain highlighted the next time it is displayed as opposed to shaded out, as is normally the case. This is especially useful when the the player prompt leads to several more dialogue options that the player may not have selected yet in a repeatable conversation.
**'''Goodbye:''' When this info is completed, the actor leaves dialogue.
**'''Goodbye:''' When this info is completed, the actor leaves dialogue.
**'''Random:''' If an actor qualifies for a Random info, it isn't said immediately. Instead the info is put on a stack. If the next info is also Random, it's put on the stack. The stack keeps building until an info that is not marked Random is found, or an info marked Random End is found. At that point one of the infos in the stack is selected randomly.
**'''Random:''' If an actor qualifies for a Random info, it isn't said immediately. Instead the info is put on a stack. If the next info is also Random, it's put on the stack. The stack keeps building until an info that is not marked Random is found, or an info marked Random End is found. At that point one of the infos in the stack is selected randomly.
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