Editing Category:Dialogue

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* '''Difficulty:''' How hard the speech challenge will be.
* '''Difficulty:''' How hard the speech challenge will be.
* '''AV/Perk:''' The actor value or perk tagged to the speech challenge.  This is currently locked to "SKILL: AVSpeech" when Speech Challenge is checked (For choices that do not involve the Speech skill directly, such as "Science" or "Big Guns", these would simply be normal conditionalized choices that don't involve a die roll; if you had a high enough Science skill, you'd see the "[Science]" choice, otherwise you wouldn't). It's important to know that this field only controls the display. To make the info available or unavailable, you have to put in a matching condition.
* '''AV/Perk:''' The actor value or perk tagged to the speech challenge.  This is currently locked to "SKILL: AVSpeech" when Speech Challenge is checked (For choices that do not involve the Speech skill directly, such as "Science" or "Big Guns", these would simply be normal conditionalized choices that don't involve a die roll; if you had a high enough Science skill, you'd see the "[Science]" choice, otherwise you wouldn't). It's important to know that this field only controls the display. To make the info available or unavailable, you have to put in a matching condition.
** In ''Fallout: New Vegas'' the choice will not only include the chosen perk or value name but the required numerical level as well.  If the player meets this level, it will be displayed as a single number, e.g. "[Science 40]". If the player does not meet this level and a second response is available based on this, a set of numbers will be displayed, e.g. "[Science 37/40]".
* '''Speaker:''' Select an NPC. This will act like GetIsID when dialogue is exported -- only this NPC can say this line of dialogue.
* '''Speaker:''' Select an NPC. This will act like GetIsID when dialogue is exported -- only this NPC can say this line of dialogue.
* '''Sound:''' Select a TESSound. This will play ''instead of'' any voice that's also attached to the info.
* '''Sound:''' Select a TESSound. This will play ''instead of'' any voice that's also attached to the info.
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** '''From WAV:''' Synchronizes lip animation to .wav audio.
** '''From WAV:''' Synchronizes lip animation to .wav audio.
** '''From LTF:''' Use a lip animation created by hand (an LTF file).  Note: This is only relevant to Oblivion and is not verified yet for Fallout 3, but this feature (or similar functionality) is likely to be supported.
** '''From LTF:''' Use a lip animation created by hand (an LTF file).  Note: This is only relevant to Oblivion and is not verified yet for Fallout 3, but this feature (or similar functionality) is likely to be supported.
===Edit Response Order===
* Select an '''Info''' under '''Response Text''' and use the left/right arrow keys to move it up or down to control the order in which the responses are evaluated.
This will create an entry in the '''PNAM''' (Previous Info) field of a dialogue response which is viewable in FO3Edit or FNVEdit.
* Right Click an '''Info''' to Copy, Delete, Move to another Topic, Move to another Quest, or to view it's Use Info.
* Right Click a blank '''Info''' and select New to create a new '''Info'''.
===Edit Conditions===
* Select a condition in the '''Conditions''' box and use the left/right arrow keys to move it up or down into a specific order.
* Right click a condition to bring up the context menu to duplicate, delete, copy, copy all, or paste a condition or conditions.
===Edit Topic Links===
* Select a topic in the '''Choices''' box and use the left/right arrow keys to move it up or down to control the order in which the choices are displayed.
* Right Click to add, remove, copy or paste a topic choice.


=='''Filtered Dialogue Window'''==
=='''Filtered Dialogue Window'''==
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==See also==
==See also==
* [http://www.youtube.com/watch?v=mm_fF4VHhw4&feature=related Crow`s Tutorial on Dialogue]
* [http://www.youtube.com/watch?v=mm_fF4VHhw4&feature=related Crow`s Tutorial on Dialogue]
* [http://www.youtube.com/watch?v=NvQCChzifyQ Qenosa's Tutorial on Dialogue and NPC creation]


==Bugs==
==Bugs==

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