Editing Category:Dialogue

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* '''Difficulty:''' How hard the speech challenge will be.
* '''Difficulty:''' How hard the speech challenge will be.
* '''AV/Perk:''' The actor value or perk tagged to the speech challenge.  This is currently locked to "SKILL: AVSpeech" when Speech Challenge is checked (For choices that do not involve the Speech skill directly, such as "Science" or "Big Guns", these would simply be normal conditionalized choices that don't involve a die roll; if you had a high enough Science skill, you'd see the "[Science]" choice, otherwise you wouldn't). It's important to know that this field only controls the display. To make the info available or unavailable, you have to put in a matching condition.
* '''AV/Perk:''' The actor value or perk tagged to the speech challenge.  This is currently locked to "SKILL: AVSpeech" when Speech Challenge is checked (For choices that do not involve the Speech skill directly, such as "Science" or "Big Guns", these would simply be normal conditionalized choices that don't involve a die roll; if you had a high enough Science skill, you'd see the "[Science]" choice, otherwise you wouldn't). It's important to know that this field only controls the display. To make the info available or unavailable, you have to put in a matching condition.
** In ''Fallout: New Vegas'' the choice will not only include the chosen perk or value name but the required numerical level as well.  If the player meets this level, it will be displayed as a single number, e.g. "[Science 40]". If the player does not meet this level and a second response is available based on this, a set of numbers will be displayed, e.g. "[Science 37/40]".
* '''Speaker:''' Select an NPC. This will act like GetIsID when dialogue is exported -- only this NPC can say this line of dialogue.
* '''Speaker:''' Select an NPC. This will act like GetIsID when dialogue is exported -- only this NPC can say this line of dialogue.
* '''Sound:''' Select a TESSound. This will play ''instead of'' any voice that's also attached to the info.
* '''Sound:''' Select a TESSound. This will play ''instead of'' any voice that's also attached to the info.

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