Difference between revisions of "Category:Data Files"

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imported>SnakeChomp
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imported>Henning
 
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This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
This is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
* Note: This page does not cover the use of assets such as mesh and texture files.  See [[BSA Files]] for more information.
* Note: This page does not cover the use of assets such as mesh and texture files.  See [[BSA Files]] for more information.


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In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
  bAllowMultipleMasterLoads=1
  bAllowMultipleMasterLoads=1
This file is NOT found in the fallout3 folder in the BethesdaSoftworks folder.  It is found in the user folders under
'''My Documents/My Games/Fallout 3'''
Further this file typically can not be found under a normal search in windows.


'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
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