Difference between revisions of "Category:Data Files"

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imported>Henning
(Master Files (*.esm) and Plugins (*.esp))
imported>Henning
 
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This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
This is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
* Note: This page does not cover the use of assets such as mesh and texture files.  See [[BSA Files]] for more information.
* Note: This page does not cover the use of assets such as mesh and texture files.  See [[BSA Files]] for more information.


== Master Files (*.esm) and Plugins (*.esp) ==
== Master Files (*.esm) and Plugins (*.esp) ==
Master Files (files with .esm - ie, Fallout3.esm) and Plugin files ("TES files" or "mods" for short - files with .esp - ie, Fallout3mod.esp) are the core data files of Fallout 3. A master file acts as a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. The GECK is the tool we use to view and edit master files and plugins.lmmk
Master Files (files with .esm - ie, Fallout3.esm) and Plugin files ("TES files" or "mods" for short - files with .esp - ie, Fallout3mod.esp) are the core data files of Fallout 3. A master file acts as a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. The GECK is the tool we use to view and edit master files and plugins.


(However, not all game data files are master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
(However, not all game data files are master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
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In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
  bAllowMultipleMasterLoads=1jn
  bAllowMultipleMasterLoads=1
 
This file is NOT found in the fallout3 folder in the BethesdaSoftworks folder.  It is found in the user folders under
 
'''My Documents/My Games/Fallout 3'''
 
Further this file typically can not be found under a normal search in windows.


'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
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