Editing Category:Data Files
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In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm. To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file: | In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm. To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file: | ||
bAllowMultipleMasterLoads=1 | bAllowMultipleMasterLoads=1 | ||
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup. | '''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup. |