Category:Crime

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Revision as of 00:18, 5 February 2009 by imported>DragoonWraith (this is not a crime function)
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Overview[edit | edit source]

The player is the only one that can commit a crime in Fallout. There are two different types of crimes, major and minor.

Major Crimes[edit | edit source]

Major crimes cause both the victim and any factions they have that are marked to "track crime" to become enemies of the player.

  • Assault -- the player attacks a non-hostile actor, so the actor fights back.
  • Murder -- the actor witnesses a murder and attacks the player.

Minor Crimes[edit | edit source]

Minor crimes cause only the victim to become an enemy of the player.

  • Trespass -- after warning the player, the actor attacks the player.
  • Theft -- after warning the player and attempting to take the stolen item back
    • If successful in retrieving item, will attack on the next theft within 1 day
    • If unsuccessful in retrieving item within (gamesetting) time, attack the player
  • Pickpocket -- same as theft


Treating the player as an enemy[edit | edit source]

There are two ways the player will be treated as an enemy.

  1. If the actor who is calculating their faction reaction to the player is a direct victim of a crime.
  2. If one of the actor's factions is marked as a "Player is an Enemy"( See Faction Data below for more info ).

Either one of these indicators will override any other faction reaction the actor has to the player, and force the player to be treated as an enemy.

Faction Data[edit | edit source]

Factions have a "Track crime" flag, which indicates whether or not information about major crimes will be conveyed to all members of the faction or not. (See Factions)

Each faction keeps a flag indicating that the player is an enemy of the faction. This flag is updated via the crime list, so it is cleared when all the crimes causing it to be set expire.

Examples[edit | edit source]

For all examples, the BOS is set up as a faction that tracks crime, but is also friends with the player. Bob is a member of the BOS. The expire time is assumed to be 3 days.

Stealing[edit | edit source]

  1. The player steals from Bob, so that Bob attacks the player. A BOS member standing next to Bob will not help Bob attack the player, because stealing is a minor crime.
  2. The player runs away and meets some other members of the BOS, who do not care that the player stole from Bob because stealing is a minor crime.
  3. The player comes back the next day, and Bob will attack the player. The player may or may not fight back, it doesn't affect anything. The player runs away again.
  4. The player comes back the next day, and Bob will attack the player. The player may or may not fight back, it doesn't affect anything. The player runs away again.
  5. The player comes back three days after the original crime. Bob no longer attacks the player.

Assault[edit | edit source]

  1. The player attacks Bob, and Bob attacks back.
  2. The player runs away and meets some other members of the BOS, who will also attack the player because assault is a major crime. The player may or may not fight back, it doesn't affect anything. The player runs away again.
  3. The player waits 3 days, so now both Bob and the BOS are no longer enemies.

Murder[edit | edit source]

  1. The player attacks Bob, and Bob attacks back.
  2. The player runs away and meets some other members of the BOS two days later, who will also attack the player because assault is a major crime. The player fights back and kills one of the BOS. This creates a new crime for the murder. The player runs away from the remaining BOS.
  3. The player must now wait 3 more days for the murder crime to expire before the BOS will stop attacking him.

Subcategories

This category has only the following subcategory.

C