Difference between revisions of "Category:Creatures"

Jump to navigation Jump to search
526 bytes added ,  11:43, 5 September 2015
no edit summary
imported>Servius
imported>ZuTheSkunk
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Category:Creatures Creatures]
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Category:Creatures Creatures]


Creatures is a type of actor object that cannot wear armor or clothing, or appear in the Leveled NPC lists.
Creatures are a class of actors that cannot wear armor or clothing, or appear in the Leveled NPC lists.  They have a skeletal and animation system separate from the standardized system that NPC actors use, allowing for more variation in appearance, VATS target areas, and other aspects.  However, this lack of standardization means that their selection of usable weaponry items is limited, or nonexistent, making them rely on built-in "Embedded weapons" or inherent melee attacks.  Unlike creature actors in Elder Scrolls IV: Oblivion, creatures in Fallout 3 have the capacity for dialog inherently built in to their setup.


='''Creature Window'''=
='''Creature Window'''=
Line 49: Line 49:
|-
|-
|Is Ghost
|Is Ghost
|The creatue is in the Ghost state, which XXX.
|The creature will not show up on your radar in the HUD.
|-
|-
|Invulnerable
|Invulnerable
Anonymous user

Navigation menu